Game
Wild Adventure

2 years ago

Added Arthur to the Game (he is already rigged)

(#Animation soon...) #WA1 #Game #Game_Dev #Platformer #Adventure #Story




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Early Footage from the Dreamland Lobby + New Soundtrack for the Dreamland Lobby

(Soon also available on Youtube and Spotify)

#WA1 #Radio #Game_dev #Game_development #Game #Platformer #Adventure_Game

Gears!

I added Gears, I created with Blender, it looks awesome!

Animation was easy to make in Unity

#Game_development #Game #WA1 #Game #Indie_game #Made_with_unity #Blender

Lol I just noticed...

Is that character on the right a reference to Sonic's prototype called Feels the Rabbit?

The eye shape and expression even looks like that!

(Screenshot from Sonic IDW Comics)

#IDW #Sonic #Bunny #Feels_the_Rabbit #Theory

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Mechanic Platform

Does anybody know how to fix the Player, that he doesn't jump, while the platfrom goes down?

#Game_dev #Made_with_unity #Game_development #WA1

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Yippie Sonic Rush Nintendo 3DS Vibes

or

Sonic Pixelart

(Model from Sonic Forces)

(This could be from a retro game)

#Retro #3DS #Graphics #Blender #Pixelart #Sonic #Sonic_The_Hedgehog

Added some stuff to the Dreamland Lobby

#Platformer #Adventure_Game #Radio_Station #WA1 #Game

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Man, I totally forgot how actually MUCH progres I did here!

I didn't forget this game

But since I had to reprogramm the 2D Movements, because of loopings, I procrastinated this!

I think I'll just keep the old mecahnics