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Game
Through the Thorns and Curses
3 months ago

Added notifications over the player pawn for player/map state changes.




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New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).

Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Sometimes dev tools visuals also need to be improved

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Now big opponents can completely break your shield

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Wound cards are one of the earliest ideas implemented in the game. They can be a real pain in the deck. In future versions they will deal unique debuffs, but for now - you can fully rest in Town and clear your deck of wounds.

Adding more tabletop elements - moving and marking with tokens

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Extended scenario tests - changing the game field, selecting and revealing new goal.