2 years ago

Added some ground variation and lights to the Caves.

I've also been tweaking the RNG for Rocks/Ores/Veins.

Check out my games progress from the start here!
https://www.patreon.com/posts/81674255




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Ooo today's cards!

HMM! Well I think I've made it better? Framerate seems more stable on this poor laptop?

Not bad for built in graphics.

Had some spare time yesterday while granny had a friend over, so I spent it catching up on a bunch of Warframe content I never got around to doing.

I've had the Prime version of these frames for years, so this is long overdue.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

3 new card packs! 1 pull of each!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

That's not what I wanted to happen

It cost me something like 16 remote raid passes, but I finally got enough energy to get my Necrozma fusions!

Plus they SHINY

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

That sucks. I spent ages reworking the draw world code to make it better and it made everything slower

Guess drawing and storing the whole land, then only drawing part of it to the screen, is better than generating only part and drawing it constantly.