4 years ago

Added some old school auto-aim to my dream game ;)
Just ignore the BEANS, they represent the enemy XD
#Underworld13




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Spooky ahhh ghost-town 👻- what should be the game around it 🎮?

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Hey,

I’ve decided to rename the project to 'Dust & Flesh' and slightly adjust the overall concept.

The core idea is still the same, but in a darker, more atmospheric direction that better fits the vision I have.

More updates coming soon.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Player-Movement working for my isometric/post-apocalypse game

Working on an animal-crossing like, post-apocalypse game on #godot. What are your thoughts on this idea?

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!