3 years ago

Added some old school auto-aim to my dream game ;)
Just ignore the BEANS, they represent the enemy XD
#Underworld13




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Player-Movement working for my isometric/post-apocalypse game

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Working on an animal-crossing like, post-apocalypse game on #godot. What are your thoughts on this idea?

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

don´t mess with the gang [W.I.P]

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

It’s like…really really hot outside 🥵

AI-Buddy can now given commands, to flash rooms. [W.I.P.]