Game
Neamee
4 years ago

Added some videos from previous development stage to game page header. Updated intro video in game page header.




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Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Added details to main character's look

FUNDRAISER LIVESTREAM #SaveJim

And more Main theme music!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

New character animations with new controller system at 100% speed

Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.