
Added the ability to create changes in a stage between rounds. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. More to come! (I need to randomize that announcer more lol) #MadeInUnity
Next up
Kirby and Nibbler get along, when Kirby isn't in goblin mode.
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
This is Junior. He's pretty new here.
He's been hanging around for a while, but was too afraid to approach, especially with the other cats around. But now he's very attached and sleeps in the house with us. He is very vocal and sounds off when he sees us.
This is why Nibbler got his name lol.
The weather was finally suitable to take Kirby outside on the leash for the first time.
Bud was hanging out outside too.
It's Sakura's birthday??
I did this one for fun a few years back. #streetfighter #sakura #pixelart #NeoGeoPocket
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!












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