
Next up
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
It's better together.
It's cold here.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
Your worst nightmare is alive ... Coming soon !
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases





























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