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Just finished a few new models for an outpost level. Also created some base blood mask for them as you can see in the picture.
I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.
Testing a new head gore part for headshots.
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
Just a little image that shows a testing evironment for spawning enemies, enemy weapons / movement, events and more.
Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
After the switching from UE4 to UE5 i really start to love Nanite. It is just crazy what you can do if you dont have a poly limit for your models. But it is also time consuming as hell.
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