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1 year ago

I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.




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UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.

A first layout of the UI for weapon upgrades.

I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.

Five Nights at Game Jolt is almost half way over!

This event is a celebration of Five Nights at Freddy's!

We've teamed up with our friends at @Youtooz to give away LOTS of great FNaF prizes. Check out your quest log to learn more!

A new and much more improved demo of the game is now live and available for download on steam.

To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.

https://store.steampowered.com/app/1966330/Die_to_Survive/

Five Nights At Game Jolt is Almost Over!

Don't miss out on your chance to enter to win great FNaF prizes!

We've partnered with our friends at @Youtooz to give you multiple chances to win.

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

Gore update for the game.

🚨 WELCOME BENDY AND THE INK MACHINE TO THE SHOP 🚨

Check out the @JoeyDrewStudios SHOP and treat yo self to Bendy and the Ink Machine sticker pack, avatar frames and background! https://gamejolt.com/@JoeyDrewStudios/shop

I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.