Game
Stellaria: A New Home

2 months ago

After v4.0, players shared great feedback:

add next/prev in tutorial, allow T/Esc to close menus, fix collisions, and maybe add running.

Feels great hearing the game looks better than before. Tuning these next.
#StellariaANewHome #Stellaria #monogame




1 comment

Loading...

Next up

Added working EXP bars to the skills menu in Stellaria: A New Home.

Feels smoother and easier to track progress now! #StellariaANewHome #Stellaria #monogame #indiedev

Post-demo polish:

- fixed loading/idle jitter

- health/stamina +20%

- combat tuned (rarer spawns, longer aggro, more EXP, smaller buffs, faster enemies)

- UI/art tweaks.

Next: WASD, ESC, skills menu, new monster + events.

#Devlog #Stellaria #RPG #IndieDev

Version v4.0 is live.

- 5 BGMs, 10 SFX.

- Improved monster AI.

- New monster.

- Larger bars with clear damage text.

- Pause screen with Save and Load.

- Skills menu

And more!

Windows download on the game page. #StellariaANewHome #Stellaria #indiedev

Damage numbers are in - red on hits, black 0 on blocks, gray miss on whiffs.

Quick before vs after clip.

Feedback welcome on size/opacity. #StellariaANewHome #Stellaria #RPG

πŸš€ The first playable demo of Stellaria (cozy sci-fi RPG) is live!

Explore, mine, fight 3 monsters, train on the treadmill + more.

Windows build ready now.

πŸ‘‰ Download here on GameJolt!

#Stellaria #RPG #IndieDev

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

So here's the first of the zodiac signs i will make for the next weeks.

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist