Next up
Added working EXP bars to the skills menu in Stellaria: A New Home.
Feels smoother and easier to track progress now! #StellariaANewHome #Stellaria #monogame #indiedev
Post-demo polish:
- fixed loading/idle jitter
- health/stamina +20%
- combat tuned (rarer spawns, longer aggro, more EXP, smaller buffs, faster enemies)
- UI/art tweaks.
Next: WASD, ESC, skills menu, new monster + events.
Damage numbers are in - red on hits, black 0 on blocks, gray miss on whiffs.
Quick before vs after clip.
Feedback welcome on size/opacity. #StellariaANewHome #Stellaria #RPG
🚀 The first playable demo of Stellaria (cozy sci-fi RPG) is live!
Explore, mine, fight 3 monsters, train on the treadmill + more.
Windows build ready now.
👉 Download here on GameJolt!
Version v4.0 is live.
- 5 BGMs, 10 SFX.
- Improved monster AI.
- New monster.
- Larger bars with clear damage text.
- Pause screen with Save and Load.
- Skills menu
And more!
Windows download on the game page. #StellariaANewHome #Stellaria #indiedev
Just a Pico sprite
So here's the first of the zodiac signs i will make for the next weeks.
Update 2.627
New challenges & new effects!
I worked so hard to get all four of them to the end safely, but then...
Some Shadow boss fight gameplay 👾















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