Next up
After v4.0, players shared great feedback:
add next/prev in tutorial, allow T/Esc to close menus, fix collisions, and maybe add running.
Feels great hearing the game looks better than before. Tuning these next. #StellariaANewHome #Stellaria #monogame
Added working EXP bars to the skills menu in Stellaria: A New Home.
Feels smoother and easier to track progress now! #StellariaANewHome #Stellaria #monogame #indiedev
π The first playable demo of Stellaria (cozy sci-fi RPG) is live!
Explore, mine, fight 3 monsters, train on the treadmill + more.
Windows build ready now.
π Download here on GameJolt!
Post-demo polish:
- fixed loading/idle jitter
- health/stamina +20%
- combat tuned (rarer spawns, longer aggro, more EXP, smaller buffs, faster enemies)
- UI/art tweaks.
Next: WASD, ESC, skills menu, new monster + events.
Damage numbers are in - red on hits, black 0 on blocks, gray miss on whiffs.
Quick before vs after clip.
Feedback welcome on size/opacity. #StellariaANewHome #Stellaria #RPG
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game modelπΏ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
















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