Next up
Post-demo polish:
- fixed loading/idle jitter
- health/stamina +20%
- combat tuned (rarer spawns, longer aggro, more EXP, smaller buffs, faster enemies)
- UI/art tweaks.
Next: WASD, ESC, skills menu, new monster + events.
After v4.0, players shared great feedback:
add next/prev in tutorial, allow T/Esc to close menus, fix collisions, and maybe add running.
Feels great hearing the game looks better than before. Tuning these next. #StellariaANewHome #Stellaria #monogame
Version v4.0 is live.
- 5 BGMs, 10 SFX.
- Improved monster AI.
- New monster.
- Larger bars with clear damage text.
- Pause screen with Save and Load.
- Skills menu
And more!
Windows download on the game page. #StellariaANewHome #Stellaria #indiedev
Damage numbers are in - red on hits, black 0 on blocks, gray miss on whiffs.
Quick before vs after clip.
Feedback welcome on size/opacity. #StellariaANewHome #Stellaria #RPG
Added working EXP bars to the skills menu in Stellaria: A New Home.
Feels smoother and easier to track progress now! #StellariaANewHome #Stellaria #monogame #indiedev
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Microsoft Windows XP Unprofessional (windows logo prototype)
Terraria
Some Shadow boss fight gameplay 👾













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