Next up
After v4.0, players shared great feedback:
add next/prev in tutorial, allow T/Esc to close menus, fix collisions, and maybe add running.
Feels great hearing the game looks better than before. Tuning these next. #StellariaANewHome #Stellaria #monogame
Damage numbers are in - red on hits, black 0 on blocks, gray miss on whiffs.
Quick before vs after clip.
Feedback welcome on size/opacity. #StellariaANewHome #Stellaria #RPG
Post-demo polish:
- fixed loading/idle jitter
- health/stamina +20%
- combat tuned (rarer spawns, longer aggro, more EXP, smaller buffs, faster enemies)
- UI/art tweaks.
Next: WASD, ESC, skills menu, new monster + events.
Version v4.0 is live.
- 5 BGMs, 10 SFX.
- Improved monster AI.
- New monster.
- Larger bars with clear damage text.
- Pause screen with Save and Load.
- Skills menu
And more!
Windows download on the game page. #StellariaANewHome #Stellaria #indiedev
Added working EXP bars to the skills menu in Stellaria: A New Home.
Feels smoother and easier to track progress now! #StellariaANewHome #Stellaria #monogame #indiedev
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
a drawing I did because I was boredπͺ. But I love how it turned out.π
An infected room from the second part of Cybel ! Are you up for some cleansing?













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