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Game
Stellaria: A New Home
6 months ago

Damage numbers are in - red on hits, black 0 on blocks, gray miss on whiffs.

Quick before vs after clip.

Feedback welcome on size/opacity. #StellariaANewHome #Stellaria #RPG




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After v4.0, players shared great feedback:

add next/prev in tutorial, allow T/Esc to close menus, fix collisions, and maybe add running.

Feels great hearing the game looks better than before. Tuning these next. #StellariaANewHome #Stellaria #monogame

Added working EXP bars to the skills menu in Stellaria: A New Home.

Feels smoother and easier to track progress now! #StellariaANewHome #Stellaria #monogame #indiedev

Version v4.0 is live.

- 5 BGMs, 10 SFX.

- Improved monster AI.

- New monster.

- Larger bars with clear damage text.

- Pause screen with Save and Load.

- Skills menu

And more!

Windows download on the game page. #StellariaANewHome #Stellaria #indiedev

Post-demo polish:

- fixed loading/idle jitter

- health/stamina +20%

- combat tuned (rarer spawns, longer aggro, more EXP, smaller buffs, faster enemies)

- UI/art tweaks.

Next: WASD, ESC, skills menu, new monster + events.

#Devlog #Stellaria #RPG #IndieDev

🚀 The first playable demo of Stellaria (cozy sci-fi RPG) is live!

Explore, mine, fight 3 monsters, train on the treadmill + more.

Windows build ready now.

👉 Download here on GameJolt!

#Stellaria #RPG #IndieDev

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

So here's the first of the zodiac signs i will make for the next weeks.

Update 2.627

New challenges & new effects!