Game
Immortal Sins
8 years ago

(Almost) back in action.


Hello everyone!

I have a sort of update on the last time I wrote here. I have recently got a new laptop. The new one is far more powerful than the last one, so I may be able to not only work on Immortal Sins, but also record decent footage as well. I am on vacation though since the start of August, so the internet connection is bad. I’ll be able to recover my files and my toolbox when I return home.

See you guys and gals in the next post.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Taking the wraps off. For real this time.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Who did this?

Enjoy a nice dish, get a nice buff. What's not to like?