Game
Immortal Sins
8 years ago

(Almost) back in action.


Hello everyone!

I have a sort of update on the last time I wrote here. I have recently got a new laptop. The new one is far more powerful than the last one, so I may be able to not only work on Immortal Sins, but also record decent footage as well. I am on vacation though since the start of August, so the internet connection is bad. I’ll be able to recover my files and my toolbox when I return home.

See you guys and gals in the next post.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's a bit early, but I have something cooking. Keep an eye out.

Added a simple audio system to the launcher.

Something something... Stuff that I worked on.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Waz zis? An overhauled map? Yes. Coming soon.

Added achievements. Because why not?