Game
Immortal Sins
8 years ago

(Almost) back in action.


Hello everyone!

I have a sort of update on the last time I wrote here. I have recently got a new laptop. The new one is far more powerful than the last one, so I may be able to not only work on Immortal Sins, but also record decent footage as well. I am on vacation though since the start of August, so the internet connection is bad. I’ll be able to recover my files and my toolbox when I return home.

See you guys and gals in the next post.



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Added achievements. Because why not?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Something something... Stuff that I worked on.

Who did this?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Overhauls on the way.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next update.