Game
Immortal Sins
8 years ago

(Almost) back in action.


Hello everyone!

I have a sort of update on the last time I wrote here. I have recently got a new laptop. The new one is far more powerful than the last one, so I may be able to not only work on Immortal Sins, but also record decent footage as well. I am on vacation though since the start of August, so the internet connection is bad. I’ll be able to recover my files and my toolbox when I return home.

See you guys and gals in the next post.



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A small teaser for the next update.

Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Taking the wraps off. For real this time.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Overhauls on the way.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.