Game
Immortal Sins
8 years ago

(Almost) back in action.


Hello everyone!

I have a sort of update on the last time I wrote here. I have recently got a new laptop. The new one is far more powerful than the last one, so I may be able to not only work on Immortal Sins, but also record decent footage as well. I am on vacation though since the start of August, so the internet connection is bad. I’ll be able to recover my files and my toolbox when I return home.

See you guys and gals in the next post.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added a simple audio system to the launcher.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Overhauls on the way.

Taking the wraps off. For real this time.