Game
Immortal Sins

9 years ago

An NPC got a bit fancier...




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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Who did this?

It's a bit early, but I have something cooking. Keep an eye out.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.

Something something... Stuff that I worked on.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.