Game
Immortal Sins

9 years ago

An NPC got a bit fancier...




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Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

Something something... Stuff that I worked on.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Taking the wraps off. For real this time.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.