Next up
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Waz zis? An overhauled map? Yes. Coming soon.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added achievements. Because why not?
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
A small teaser for the next update.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Enjoy a nice dish, get a nice buff. What's not to like?
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