
And now... enemy pathfinding!
Next up
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
I implemented collision detection. Now go bash that ghost!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Wind up! Increase your next attack's damage. Maximum buffness.











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