
And now... enemy pathfinding!
Next up
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Wind up! Increase your next attack's damage. Maximum buffness.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I implemented collision detection. Now go bash that ghost!
Happy Devruary! Devruary Day 1 celebrates @pm-studios
! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.











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