
And now... enemy pathfinding!
Next up
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Wind up! Increase your next attack's damage. Maximum buffness.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
I implemented collision detection. Now go bash that ghost!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
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