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1,666
3 years ago

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.




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And now... enemy pathfinding!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

Saving the Lost Ones, a cage at a time 👻

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

Short video on the progress of our game♥

Wind up! Increase your next attack's damage. Maximum buffness.

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

I implemented collision detection. Now go bash that ghost!