
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Next up
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
And now... enemy pathfinding!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I implemented collision detection. Now go bash that ghost!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!











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