Game
A Day In The Life

6 years ago

Animations and the state of the demo


been a few days since the last small update but were still hard at it. right now all effort is focused on getting the tool system working properly. The watering can is ready to go but menus for swapping and equipting them are not. trying to intergrate the animations for tools is also eating up alot of time too. but fear not. entire fields can be gifted functionality in minutes now and field data carries across but not the plant sprites themselves which are awaiting a quick line of code telling them to have at the plant data.

As for the state of the demo im working hard to get it ready and out there and see what peoples ideas are on it and how things could improve. As i said farming is to be the main focus so once that is ready and a few smaller things are polished we'll be ready to roll it out



0 comments

Loading...

Next up

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Opinions on a new graphics style?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Finally, you can sell the fruits/veg of your labour. :)

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Buttons ver 2- jumpscare Test