Game
A Day In The Life

6 years ago

Animations and the state of the demo


been a few days since the last small update but were still hard at it. right now all effort is focused on getting the tool system working properly. The watering can is ready to go but menus for swapping and equipting them are not. trying to intergrate the animations for tools is also eating up alot of time too. but fear not. entire fields can be gifted functionality in minutes now and field data carries across but not the plant sprites themselves which are awaiting a quick line of code telling them to have at the plant data.

As for the state of the demo im working hard to get it ready and out there and see what peoples ideas are on it and how things could improve. As i said farming is to be the main focus so once that is ready and a few smaller things are polished we'll be ready to roll it out



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Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

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Available for testing now

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