Game
A Day In The Life

6 years ago

Animations and the state of the demo


been a few days since the last small update but were still hard at it. right now all effort is focused on getting the tool system working properly. The watering can is ready to go but menus for swapping and equipting them are not. trying to intergrate the animations for tools is also eating up alot of time too. but fear not. entire fields can be gifted functionality in minutes now and field data carries across but not the plant sprites themselves which are awaiting a quick line of code telling them to have at the plant data.

As for the state of the demo im working hard to get it ready and out there and see what peoples ideas are on it and how things could improve. As i said farming is to be the main focus so once that is ready and a few smaller things are polished we'll be ready to roll it out



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Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Opinions on a new graphics style?