Game
Rushaug: Feline Warfare

9 months ago

Another BIG update is now live, improving game flow with more contextual inputs, bugfixes, new animations (!), and an overhauled arm rotation mechanic, new Enemy Tier-system, and much more!
Full changelog listed below! #changelog #devlog #gamedev


v0.8.70 (nicknamed "Lodestar") Changelog:

  • Further construction of new levels (Mission 2; Operation Scimitar)

  • An arsenal of new assets

  • Introduced door variations (traditional, open/close)

  • Bugfix: Corrected faulty collision box for traditional door

  • Scenery improvements to Mission 1; Operation Arctic Strike

  • Implemented Scaling FX parameters for lighting emitters

  • Color-corrected existing assets

  • Improvements to Player/Enemy Sprite & Animation

  • New Animation: Aiming Stance

  • Improvements to Enemy AI

  • Enemy will react to nearby units taking damage or dying

  • Enemy can walk while crouching

  • Optimization to Enemy AI; Line-of-Sight will not be drawn for enemies far away

  • Enhanced controls for using elevator, accompanied with UI

  • Added a button combination for dropping down platforms (Down+Jump)

  • Overhauled arm rotation mechanic; Angle turn-rate/speed determined by carrying weight

  • Camera improvements; will focus on enemies with a potential line-of-sight on player

  • Disabled Hunger System

  • Removed Food items

  • Added new item; Tactical Laser Kit

  • Bugfix: Made enemy indicator for enemies outside bounds invisible

  • Bugfix: Fixed bug causing dead enemy's invisible gun to fire on player

  • Bugfix: Occasional melee kill performed on enemy without attacking

  • New mechanic; Player retracts arm/weapon when standing too close to wall/terrain

  • Sprite improvements to multiple outdated guns

  • New enemies; A new Tier-System introduced for default infantry

  • Applied Player Muzzle Fire VFX to Enemy as well

  • Inventory UI improvements; Item Index Indicator, & slight aesthetic improvements

  • Locked Ordnance Qucik-Switch button while Inventory Menu is active

  • More scenery/decorations in certain areas (Mission 1: Operation Arctic Strike)

  • Updated contextual UI for Gamepad/Keyboard & Mouse

  • Bugfix: Prevented Shoot/Aim Tutorial UI from disappearing untimely

  • Slight changes/improvements to enemy behavior when searching for Player

  • Added "Mission Start" UI FX

  • Bugfix: Repurposed faulty Enemy AI node

  • Added more gun variations for enemy units

  • Optimized code for Player Arm

  • Added subtle angle FX's to reloading & gun switching

  • Changed SFX; AR-58 (AK-47)

  • Improvements to enemy targeting systems

  • Minor visual FX touches to startscreen

  • Added Name + Description UI to Ordnance Selection Stage (Weapon Selection Screen)



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