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2 years ago

Another look at the battle system in Another Realm: Cursed Friends.

Playtesting available soon! Join the discord to be notified: https://discord.gg/2X9MpfW




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Introducing the BEATDOWN Mechanic!

When an enemy unit knocks down a player, they get to act again!

Once all players are knocked down, the enemy will initiate a beatdown with their buddies!

Working on improving the skill visuals and feel for my turn-based RPG.

Here's a before & after.

Follow the project's development on YouTube: https://youtube.com/playlist?list=PLbtd3AQeU2CIF5H1ig_eVma_C_EAP…

Here’s a first look at the improved battle system in Another Realm: Cursed friends, an RPG & social sim.

Join the discord to be notified when playtesting is available: https://discord.gg/2X9MpfW

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A stroll through the first territory in my turn-based RPG and social sim project: Another Realm: Cursed Friends.

First Playable Build coming soon!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Uh-oh, it's a trap !

Another Realm: Cursed friends playtesting available soon. Join the discord to be notified: https://discord.gg/2X9MpfW

I added a KNOCKDOWN mechanic to my turn-based RPG.

Now when you target a unit's weakness, (E.G using Light Magic on a Vampire) the unit is knocked down and spends their next turn getting back up!

https://youtu.be/84VqkIoxBNY

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I made my guards smarter by programming them to ambush the player!

And I show you how in my latest Devlog!

Check it out!

https://youtu.be/9rCxPXkLYZw