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Introducing the BEATDOWN Mechanic!
When an enemy unit knocks down a player, they get to act again!
Once all players are knocked down, the enemy will initiate a beatdown with their buddies!
Working on improving the skill visuals and feel for my turn-based RPG.
Here's a before & after.
Follow the project's development on YouTube: https://youtube.com/playlist?list=PLbtd3AQeU2CIF5H1ig_eVma_C_EAP…
Here’s a first look at the improved battle system in Another Realm: Cursed friends, an RPG & social sim.
Join the discord to be notified when playtesting is available: https://discord.gg/2X9MpfW
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A stroll through the first territory in my turn-based RPG and social sim project: Another Realm: Cursed Friends.
First Playable Build coming soon!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Another Realm: Cursed friends playtesting available soon. Join the discord to be notified: https://discord.gg/2X9MpfW
I added a KNOCKDOWN mechanic to my turn-based RPG.
Now when you target a unit's weakness, (E.G using Light Magic on a Vampire) the unit is knocked down and spends their next turn getting back up!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I made my guards smarter by programming them to ambush the player!
And I show you how in my latest Devlog!
Check it out!
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