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79
2 years ago

Introducing Heavy Blade!

The first skill that players will unlock in Project Another World.

A medium physical attack that targets one foe, deals knockback and with luck (and a high Crit Chance) inflicts knock down!

https://youtu.be/9rCxPXkLYZw


How I made my GUARDS SMARTER! – Devlog 3
My old chasing system was boring and ineffective. In this devlog, I show you how I improved it for my turn-based RPG in Unity!SUPPORT MY DREAM OF BECOMING AN...
https://www.youtube.com/watch?v=9rCxPXkLYZw

Hello all!

It’s been a while since the last Game Jolt devlog. I’ve made a lot of progress on Project Another World.

I’ve now implemented most of the combat mechanics. I’m beginning the phase of adding actual skills that will be in the game rather than skills made for testing purposes.

I’ll be gradually posting videos of the new mechanics.

This video kicks things off with a first look at the knockback mechanic which moves enemies into a new grid position or bumps them into another unit before bouncing forward.

Heavy Blade only has a knockback of one, but the knockback distance can be as great as 5 grid positions!

This mechanic is handy at keeping enemies away from weak allies or moving them into a desirable position for an AOE skill.

If you’re interested in the project, make sure to give me a follow and check out the devlog series on YouTube.



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I made my guards smarter by programming them to ambush the player!

And I show you how in my latest Devlog!

Check it out!

https://youtu.be/9rCxPXkLYZw

Uh-oh, it's a trap !

Another Realm: Cursed friends playtesting available soon. Join the discord to be notified: https://discord.gg/2X9MpfW

Another look at the battle system in Another Realm: Cursed Friends.

Playtesting available soon! Join the discord to be notified: https://discord.gg/2X9MpfW

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on improving the skill visuals and feel for my turn-based RPG.

Here's a before & after.

Follow the project's development on YouTube: https://youtube.com/playlist?list=PLbtd3AQeU2CIF5H1ig_eVma_C_EAP…

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Another Realm: Cursed Friends Prototype is available to play: https://gamejolt.com/games/anotherrealm/836838

Playtest the stylish and immersive turn-based combat and get a first taste of the game’s charming story.

If you like Persona or Dragon Age then you must give it a try!

TEAMWORK MAKES THE DREAM WORK!

Introducing CHAIN ATTACKS!

When a player knocks down an enemy, the chance to initiate a chain attack with an ally arises!

Chain attacks are swift low damage skills with high knockdown chance in order to keep the chain going!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I added a KNOCKDOWN mechanic to my turn-based RPG.

Now when you target a unit's weakness, (E.G using Light Magic on a Vampire) the unit is knocked down and spends their next turn getting back up!

https://youtu.be/84VqkIoxBNY