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79
2 years ago

Introducing Heavy Blade!

The first skill that players will unlock in Project Another World.

A medium physical attack that targets one foe, deals knockback and with luck (and a high Crit Chance) inflicts knock down!

https://youtu.be/9rCxPXkLYZw


How I made my GUARDS SMARTER! – Devlog 3
My old chasing system was boring and ineffective. In this devlog, I show you how I improved it for my turn-based RPG in Unity!SUPPORT MY DREAM OF BECOMING AN...
https://www.youtube.com/watch?v=9rCxPXkLYZw

Hello all!

It’s been a while since the last Game Jolt devlog. I’ve made a lot of progress on Project Another World.

I’ve now implemented most of the combat mechanics. I’m beginning the phase of adding actual skills that will be in the game rather than skills made for testing purposes.

I’ll be gradually posting videos of the new mechanics.

This video kicks things off with a first look at the knockback mechanic which moves enemies into a new grid position or bumps them into another unit before bouncing forward.

Heavy Blade only has a knockback of one, but the knockback distance can be as great as 5 grid positions!

This mechanic is handy at keeping enemies away from weak allies or moving them into a desirable position for an AOE skill.

If you’re interested in the project, make sure to give me a follow and check out the devlog series on YouTube.



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