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2 years ago

Introducing the BEATDOWN Mechanic!

When an enemy unit knocks down a player, they get to act again!

Once all players are knocked down, the enemy will initiate a beatdown with their buddies!


Hello all!

I’m back with another mini Devlog on Project Another World!

Continuing from the knockdown mechanic…Here’s the BEATDOWN mechanic!

When an enemy knocks down a player, they get an “Again” event where they get to act again. This keeps going until they don’t knockdown another player OR all alive players are either knocked down or disabled due to a status effect.

In this scenario, the enemy can initiate a BEATDOWN with their buddies and beat the crap outta all of you!

The damage a player receives increases for each enemy that targets them during a beatdown, and the damage dealt from each enemy is based on their physical attack minus your armour.

In the video, some players receive much more damage because the enemy that targeted them had a high physical attack stat.

This mechanic seems kinda strong but I doubt the enemy will be able to pull it off that often. But I can only confirm that when I begin playtesting. So, we’ll see.

Though, worry not! You, the player, will have a team supermove of your own! Which is what I’m working on next.

Thanks for reading and see you in the next devlog.

If you haven’t already, check out my video devlogs on YouTube for more details about the project!

https://youtube.com/playlist?list=PLbtd3AQeU2CIF5H1ig_eVma_C_EAPIHbL



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Next up

Here’s a first look at the improved battle system in Another Realm: Cursed friends, an RPG & social sim.

Join the discord to be notified when playtesting is available: https://discord.gg/2X9MpfW

Another Realm: Cursed Friends Prototype is available to play: https://gamejolt.com/games/anotherrealm/836838

Playtest the stylish and immersive turn-based combat and get a first taste of the game’s charming story.

If you like Persona or Dragon Age then you must give it a try!

Uh-oh, it's a trap !

Another Realm: Cursed friends playtesting available soon. Join the discord to be notified: https://discord.gg/2X9MpfW

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Introducing Heavy Blade!

The first skill that players will unlock in Project Another World.

A medium physical attack that targets one foe, deals knockback and with luck (and a high Crit Chance) inflicts knock down!

https://youtu.be/9rCxPXkLYZw

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

TEAMWORK MAKES THE DREAM WORK!

Introducing CHAIN ATTACKS!

When a player knocks down an enemy, the chance to initiate a chain attack with an ally arises!

Chain attacks are swift low damage skills with high knockdown chance in order to keep the chain going!

I made my guards smarter by programming them to ambush the player!

And I show you how in my latest Devlog!

Check it out!

https://youtu.be/9rCxPXkLYZw

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I added a KNOCKDOWN mechanic to my turn-based RPG.

Now when you target a unit's weakness, (E.G using Light Magic on a Vampire) the unit is knocked down and spends their next turn getting back up!

https://youtu.be/84VqkIoxBNY