Loading...
610
4 months ago

As a solo game developer, I have to be creative in turning limitations into features. Since I'm not an animator and can't hire one, I developed a dynamic comic strip system for storytelling instead of cinematics. Here’s the first step—still a WIP!




10 comments

Loading...

Next up

Testing out the new sliding door system with smooth animations for #LoboGame. 🚪🎮

#GameDev #IndieDev #UnrealEngine

Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.

Introducing quick access to Heavy Attacks for crowd control in Lobo! ⚔️ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Perfect your timing, and a successful parry will be your reward! ⚔️ #GameDev #IndieDev #LoboGame

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮

Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Testing the audio message system in #LoboGame, triggered by different sources like quest givers, interactable objects, NPCs, and environmental triggers. 🎧🔊 #GameDev #IndieDev #UE5