Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Visual representation of active suit amplifiers.

A little corrections of main character's look. Dry and wet states.

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Small content update: Animated alien switch added

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Added details to main character's look

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Mocap of the characters's stats window