Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Main character design changed.

And more Main theme music!

A little corrections of main character's look. Dry and wet states.

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

New thumbnail

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.