Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Added details to main character's look

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

A pair of pieces of art describe Neamee's game world

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

New thumbnail

Small content update: Animated alien switch added

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.