Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Small content update: Animated alien switch added

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

New thumbnail

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Main character design changed.

And more Main theme music!

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character