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Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
A little corrections of main character's look. Dry and wet states.
Prehistory of first chapter (without text content yet)
Added details to main character's look
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Next iteration of Main menu design Added some VFX and animations
New thumbnail
Icons of spells for UI (not full pack yet)
First design of main menu
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
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