Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Just other version of Main music theme

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

A little corrections of main character's look. Dry and wet states.

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Added details to main character's look

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Today's results of location visual corrections. Lightmaps rebaked, content added.

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character