Next up
Next iteration of Main menu design Added some VFX and animations
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Visual representation of active suit amplifiers.
First iteration in loading screen design
Added details to main character's look
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
New thumbnail
Small episode from plot - Falling into transformation portal
A little corrections of main character's look. Dry and wet states.
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