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Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Prehistory of first chapter (without text content yet)
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Today's results of location visual corrections. Lightmaps rebaked, content added.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
A little corrections of main character's look. Dry and wet states.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
New thumbnail
Small content update: Animated alien switch added
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