Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




2 comments

Loading...

Next up

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

New thumbnail

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

New character animations with new controller system at 100% speed

Working on character animations with new controller system. Video was recorded at 33% of normal speed

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character