Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Added details to main character's look

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

A little corrections of main character's look. Dry and wet states.

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Working on character animations with new controller system. Video was recorded at 33% of normal speed

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.