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Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
A little corrections of main character's look. Dry and wet states.
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Small content update: Animated alien switch added
New thumbnail
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.










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