Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Level changing via portal procedure - very draft character animation

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Just other version of Main music theme

Small content update: Animated alien switch added

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

New thumbnail

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.