Next up
New character animations with new controller system at 100% speed
Main character design changed.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
And more Main theme music!
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
Just other version of Main music theme










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