Next up
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Level changing via portal procedure - very draft character animation
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
A little corrections of main character's look. Dry and wet states.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
some decor improvement
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Today's results of location visual corrections. Lightmaps rebaked, content added.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.










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