Next up
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Mocap of the characters's stats window
New thumbnail
A little corrections of main character's look. Dry and wet states.
Main character design changed.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Small content update: Animated alien switch added
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