Next up
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Level changing via portal procedure - very draft character animation
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Just other version of Main music theme
Small content update: Animated alien switch added
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
New thumbnail
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.










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