Next up
Visual representation of active suit amplifiers.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
And more Main theme music!
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
A little corrections of main character's look. Dry and wet states.
some decor improvement
Small content update: Animated alien switch added
New thumbnail
Level changing via portal procedure - very draft character animation
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.










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