Next up
Added details to main character's look
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
A little corrections of main character's look. Dry and wet states.
Level changing via portal procedure - very draft character animation
Main character design changed.
Small content update: Animated alien switch added
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
And more Main theme music!
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Just other version of Main music theme










2 comments