Game
Neamee
2 years ago

At current development point I'm experimenting with my own new game architecture needed to make my games development more structured, stabled and faster.
As new architecture will be finished - Neamee project will be migtrated on it.




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Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Level changing via portal procedure - very draft character animation

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

A little corrections of main character's look. Dry and wet states.

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

some decor improvement

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Today's results of location visual corrections. Lightmaps rebaked, content added.

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.