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Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
A little corrections of main character's look. Dry and wet states.
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
A pair of pieces of art describe Neamee's game world
New thumbnail
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.










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