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205
Game
Rise Of The Mage
2 years ago

Next iteration of Main menu design
Added some VFX and animations




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Today's results of location visual corrections. Lightmaps rebaked, content added.

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

And more Main theme music!

Soo… I’ve been working on a puzzle system, and I think it’s coming together (Hope so).

I tested it with a small key puzzle, and also made some changes to the text UI. #gamedev #horror

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

The Rogue of Nexus - Version 1.1.3 and Steam Scream Fest

Night is coming and darkness gets more creepy...

That's even more true when Halloween is around the corner.

40% discount, join this spooky night!

Check the full changelog:

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

Level changing via portal procedure - very draft character animation

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251028

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.