
Next up
Today's results of location visual corrections. Lightmaps rebaked, content added.
Level changing via portal procedure - very draft character animation
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
I made a short game about known meme cats! 😽 Explore a strange world full of cats and uncover what happened to the missing cats from your village. You can give it a try! https://gamejolt.com/games/micegame/1019835
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Mocap of the characters's stats window
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
12 comments