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205
Game
Rise Of The Mage
2 years ago

Next iteration of Main menu design
Added some VFX and animations




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Today's results of location visual corrections. Lightmaps rebaked, content added.

Level changing via portal procedure - very draft character animation

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

The project is in the final stages of development - game balance and testing team will begin forming very soon.

But before that, some animations need to be finished.

More information in the article

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

I made a short game about known meme cats! 😽 Explore a strange world full of cats and uncover what happened to the missing cats from your village. You can give it a try! https://gamejolt.com/games/micegame/1019835

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Mocap of the characters's stats window

Shrunk the level down a bit... Tbh, felt way too big for no reason. What do you guys think #gamedev #horror

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.