
Next up
Today's results of location visual corrections. Lightmaps rebaked, content added.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
And more Main theme music!
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
The Rogue of Nexus - Version 1.1.3 and Steam Scream Fest
Night is coming and darkness gets more creepy...
That's even more true when Halloween is around the corner.
40% discount, join this spooky night!
Check the full changelog:
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
Level changing via portal procedure - very draft character animation
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20251028
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.


















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