
Next up
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
And more Main theme music!
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
You wake up in a strange room...
Here's the starting room for my next game! I finally got to start dressing the first level. You'll have to open the door somehow.
#gamedev #unity #3d #horrorgame #horror #videogame #indiegame #ps1 #psx
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
New character animations with new controller system at 100% speed
Hey! Wanted to showcase a bit of the new game I'm making. It's very early! Currently testing some mechanics before starting to build the level. It's being pretty fun so far! 
#indiegame #horror #unity3d #gamedev #horrorgame #videogame #retro #ps1 #psx
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.


















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