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205
Game
Rise Of The Mage
2 years ago

Next iteration of Main menu design
Added some VFX and animations




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Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

In our upcoming action adventure game Usual June, we're trying to keep the combat frantic, flexible, and fun!

👻 Wishlist Usual June on Steam to keep updated on its development: https://store.steampowered.com/app/2702430/Usual_June/

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Sit by the fire, it'll be alright.

Making some progress on #RUMOUR! Currently working on the props and lighting of the Secretary Room.

Based on the incredible concept art made by @templeofevil_

#gamedev #horrorgame #videogame #indiegame #retro #ps1 #psx

Level changing via portal procedure - very draft character animation

And more Main theme music!

Beary had trouble defeating Yellow Jacket, can you help him? 🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺

RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, and Epic! #videogames #indiegame #indiegamedev #gamedev #xbox #steam #epic #epicgames #cute #pixelart

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?