
Next up
New character animations with new controller system at 100% speed
Level changing via portal procedure - very draft character animation
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Just other version of Main music theme
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
And more Main theme music!
Working on character animations with new controller system. Video was recorded at 33% of normal speed
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.












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