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12
Game
Rise Of The Spellcrafter
2 years ago

First design of main menu




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Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Working on character animations with new controller system. Video was recorded at 33% of normal speed

A pair of pieces of art describe Neamee's game world

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

Just other version of Main music theme

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

New character animations with new controller system at 100% speed

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools