Game
Immortal Sins
6 years ago

Back in action.


Hello everyone.

It’s been a month of silence. I was working on a job and got enough cash to upgrade my laptop a bit. What upgrades did I do?

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First off, I got a new hard drive. Sort of. The drive you see in the picture (inside the ESD protective bag) is a Solid State Hybrid Drive. It’s essentially a hard drive with a bit of an SSD working as a cache. In all essentials, it copies frequently used files to the SSD and loads them from it when they are loaded. This hard drive has 2 Terabyte space with 8GB SSD used as cache. So not only do I have a lot of space (since I only have a laptop at the moment. I need as much space as I can get), development will be more comfortable (Visual Studio takes a long time to load with extensions).

The second this is getting a good quality thermal paste and putting it on the laptop. Mainly so the laptop runs well and keep it cool.

Of course, replacing the hard drive has this annoyance:

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Yup. Reinstalling Windows. I don’t need to explain why. I’m pretty sure everyone knows why. But I was able to recover the project files and my toolbox.

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There are still some things to do, but I’ll be back developing soon. Possibly tomorrow.

That is all for now. See you in the next post.



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Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Waz zis? An overhauled map? Yes. Coming soon.

Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.