2 years ago

Background references. Some times it's tempting to just add stuff to backgrounds but you have to remember not to add so much you can't figure out where to go.




0 comments

Loading...

Next up

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

I Am Here!

Happy #NewYear26.

Here's a month in 10 seconds lined up throughout 12 months.

"This time, there's more than an illusion to fear,"

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

The Yellow One

Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.