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1 year ago

Been moving over from Unity to Godot the past couple of weeks. Here it is in Godot, with extra bouncy Squishies, better foliage, and a brighter look




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I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Put together a quick character creation screen for the build! To start with you'll only be able to play as an Adventurer, but you can at least try some class outfits and hats here.

New character creation screen, with added skin and hair colors. More to come!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.