Game
Immortal Sins
7 years ago

Beta Build 20181013 uploaded! This is also the first build available on Linux as well.


Changelog:

Game:

  • Enemies have a slight animation.

  • Added a bit of code to show the exact part of the code that crashed.

  • Updated renderer to version 0.33.4.

  • Slight optimization.

  • Fixed a bug in Celtia where the characters moved to an unintentional part of the map when the player tried to head to the castle before talking to Gus.

Northbridge (Windows only)

  • Fixed bugs that prevented the Save Manager from working correctly.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Who did this?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Taking the wraps off. For real this time.

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.