Game
Immortal Sins
7 years ago

Beta Build 20181013 uploaded! This is also the first build available on Linux as well.


Changelog:

Game:

  • Enemies have a slight animation.

  • Added a bit of code to show the exact part of the code that crashed.

  • Updated renderer to version 0.33.4.

  • Slight optimization.

  • Fixed a bug in Celtia where the characters moved to an unintentional part of the map when the player tried to head to the castle before talking to Gus.

Northbridge (Windows only)

  • Fixed bugs that prevented the Save Manager from working correctly.



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Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.

It's a bit early, but I have something cooking. Keep an eye out.

Added achievements. Because why not?

A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.