Game
Immortal Sins
6 years ago

Beta Build 20190214 released!


Well, released the update at the same time as Valentine’s day. It doesn’t have any special side-missions, but it does have some nice improvements. So, enjoy this update and have a nice day with your valentine.

Quick Note: For some reason, some of the balancing changes don’t apply correctly on saves made with old versions. I am investigating this.

Game:

  • Raised the Image Cache Limit. May improve performance.

  • Critical Point is now active.

  • Added a new scene to the prologue.

    • Activates at 20%.

    • Provides 25% bonus defense.

  • Slightly raised the damage dealt by the team members.

  • Slightly reduced the HP of some enemies.

  • Updated the renderer to 0.36.1.

  • Fixed a bug where the wrong face was loaded when starting a new game.

Northbridge:

  • Updated some libraries.

  • Improved the code that handles the import and export of save files from and to an archive. Provides performance improvements for systems with multi-core systems.



0 comments

Loading...

Next up

Done some improvements to the backup system. Even added an icon to let you know that it's working.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Added achievements. Because why not?

Waz zis? An overhauled map? Yes. Coming soon.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's a bit early, but I have something cooking. Keep an eye out.