Game
Immortal Sins
6 years ago

Beta Version D0.30 Update 1 uploaded!


CAUTION! Due to an overhaul in the engine, the game will show an error that a file couldn’t be loaded , when loading a save file from an older version. Trying to retry loading will result in the same error. You have to start from the beginning. Apologies for the inconvenience.

Changelog:

Game:

  • Overhauled the engine’s rendering engine.

    • Reworked how layers are drawn to improve performance and memory usage.

    • Removed some particle effects to fix a crash when visiting some maps.

    • Replaced plugins that caused performance issues.

  • Added new gameplay mechanics.

  • Added the option to switch over to lightweight effects.

  • New real-time godrays.

  • Reduced the prices for the scrolls that unlock Mystic Arts.

  • Added Action Icons.

  • Bug fixes.

Northbridge (Windows only):

  • The news tab will now use EdgeHTML instead of MSHTML when the game runs on Windows 10.

  • Native Image is now included, improving performance and startup. (Requires .NET Framework 4.7.2 installed to use)

    • This results in dropping 32-bit support, due to this feature not supporting the AnyCPU configuration.

    • This also results in reduced space consumption.

  • Fixed localization and graphical bugs.

Installer:

  • The package is now a 64-bit MSI file. It will now install in Program Files folder, rather than in the Program Files(x86) folder.



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Added achievements. Because why not?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

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Jump List returns in the next update.

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Waz zis? An overhauled map? Yes. Coming soon.