Game
Immortal Sins
7 years ago

Beta Version D0.30 Update 2 released!


Quick note: This update also includes changes from the previous beta build. I’ll mark them with a <>.

This update does a lot of changes. Mainly quality of life and balancing changes, alongside a few changes in the prologue.

Changelog:

Game:

  • Critical Point is now active. <>

    • Activates at 20%.

    • Provides 25% bonus defense.

  • Added a new scene to the prologue. <>

  • Added more enemy troops in the pool for the dungeon in Mendor’s Temple.

  • Added labels to the cities and dungeons in the world map.

  • New animations for some of the skills.

  • Learn Points no longer granted after defeating enemies in the prologue. They’ll be granted afterwards.

  • Raised the Image Cache Limit. May improve performance. <>

  • Moved some of the drawing functions to the GPU.

  • Improve the notifications in some cases (such as receiving gold pieces from an NPC).

  • Slightly raised the damage dealt by the team members. <>

  • Slightly reduced the HP and raised some of the stats of some enemies. <>

  • Updated the renderer to 0.36.2.

  • Fixed a bug where the wrong face was loaded when starting a new game. <>

  • Fixed a bug that didn’t add the Slime Hunt Guild Mission.

  • Fixed a bug where Drive Points were granted when a Drive Art dealt damage.

  • Moved the retry menu to a different position to fix a bug where the music is muted for a while when the Retry option is selected.

  • Fixed a bug where the NPCs in Aigina may block the exits from the buildings.

  • Fixed grammatical errors and typos.

Northbridge:<>

  • Updated some libraries.

  • Improved the code that handles the import and export of save files from and to an archive. Provides performance improvements for systems with multi-core systems.



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