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In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D
Another preview of Level 4, with Slaughtered Smile
Heya... I am FINALLY working on Moving Shadows again. This time though, I am serious about getting this game finished. I will post the roadmap with my current progress every week or so to keep everyone updated!
Fredbear's Family Diner
Been working on Level 8 this morning. In this level there will be two floors!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Here are the original paintings for the grounds and background assets used in this game!
A quote from Moving Shadows...
A sinister sneer... a slaughtered smile
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