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In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D
Here are the original paintings for the grounds and background assets used in this game!
A warm blooded smile... a slaughtered smile
✨ My latest attempt at another zzdoritozz Cuphead DTIYS challenge on Instagram! ✨
#Cuphead | #Mugman | #TheCupheadShow | #Cartoon | #Fanart
A quote from Moving Shadows...
Digging deep into the root of his world, you play as the hallucinations of a man struggling with psychotic depression. Puzzle your way through the darkness of alcoholism and the fear of losing loved ones.
My rendition of one of @/zzDoritozz' Cuphead DTIYS challenges on Instagram!
#Cuphead | #Mugman | #CupheadFanart | #TheCupheadShow | #Cartoon | #Fanart
Made a simple level experimenting with Unity's awesome physics!!


















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