Game
Immortal Sins
8 years ago

Bi-Weekly Update #32


Well, it’s been a while posting this. There isn’t anything groundbreaking again, but there is something of interest (along with getting a new charger for my laptop and a cooling pad for it (because why not?)). Here’s what’s new:

Nothbridge Improvements:

There are two notable improvements:

-The diagnostics module has a new and improved check for saving. Previously, it created and deleted a test file to see if it was possible to save. This had two issues: 1. It wasted write cycles on SSDs and 2. it wasn’t easy to catch what was wrong in saving. The new check is more passive. It checks for both free space and for read & write permissions. This is much better to catch the exact issue and it’s more friendly to SSDs. The second improvement the usage of a font that’s easier to read and matching with the font used on the game. The launcher will now use Segoe UI (found on Windows 7 and up) since it’s pretty close to the style of the Roboto font. Here’s a preview:

5d0b9e3e0f24e.png

Hopefully this improves the readability a bit more.

I’ve also replaced the snapshot mode with a new mode that keeps only the recent backup. This is useful if you want to use a client for cloud storage instead (I will add native cloud storage support on it when I figure out some things).

5d0b9e3f0b84e.png

That’s pretty much it for some new things. I avoid talking about anything new in the story to avoid spoilers and most of the work on the game is pretty much polishing it for release. I hope I get the Disc 1 Update finished this year. But I have something in the works, now that I’ve installed the latest Insider Preview of Windows 10. Here’s a hint:

5d0b9e4119cb2.png

See you on the next post.



0 comments

Loading...

Next up

Enjoy a nice dish, get a nice buff. What's not to like?

Added achievements. Because why not?

A small teaser for the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.