Game
Immortal Sins
9 years ago

Bi-Weekly Update #36


And another update drops in!

Northbridge Improvements:

Save Manager is a cornerstone on Northbridge’s design. Managing your saves (along with backing up) was something I wanted to add since the first version (although it did took quite some time until it was implemented in Version D0.10). Each update has improved this. But there are some kinks to take care of. One of them was the Export option. While it worked, it was error prone. So, I re-done it with a new UI and new logic. Here’s a preview:

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I’ve also made a stand alone version of the Save Manager (accessible on the Jump List) to make it a little easier to access it.

Graphical Improvements (again):

As I am adding the finishing touches, I have done more graphical changes. Some of the dungeons got a new coat of polish and I made the water to reflect the sky (although it depends). Some previews:

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That is all for now. See you on the next post.



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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's a bit early, but I have something cooking. Keep an eye out.

Jump List returns in the next update.

A small teaser for the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?