Game
Immortal Sins
9 years ago

Bi-Weekly Update #38


Nothing much today, but here are some highlights.

  • Engine Re-writes:

Some of you may have noticed that the latest preview had the engine re-written in some areas. The re-writes were done to improve the engine overall (along with upgrading some of the scripts). A quick rundown of the re-writes:

  • Some bug fixes were improved.

  • I/O stuff (keyboard and file handling) was improved. Better support of Unicode in particular.

  • Additions and fixes for Project Centennial. I’ll explain why at a later date, as I need to iron a few more things.

  • More bug fixes.

  • Updated part of the engine. There were some old scripts that could wreck the game. Now it should run more smooth (or at least more stable).

Misc. stuff:

I’ll round up some misc. stuff in a list as well:

  • New optional dungeons were added to the game.

  • UI received some improvements. New sounds (so they are less annoying) and the HP bars change colors, depending on the remaining HP.

  • Refactored part of the events, to remove unnecessary code.

That is all for now. See you on the next post.



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Next up

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