Game
Immortal Sins
9 years ago

Bi-Weekly Update #38


Nothing much today, but here are some highlights.

  • Engine Re-writes:

Some of you may have noticed that the latest preview had the engine re-written in some areas. The re-writes were done to improve the engine overall (along with upgrading some of the scripts). A quick rundown of the re-writes:

  • Some bug fixes were improved.

  • I/O stuff (keyboard and file handling) was improved. Better support of Unicode in particular.

  • Additions and fixes for Project Centennial. I’ll explain why at a later date, as I need to iron a few more things.

  • More bug fixes.

  • Updated part of the engine. There were some old scripts that could wreck the game. Now it should run more smooth (or at least more stable).

Misc. stuff:

I’ll round up some misc. stuff in a list as well:

  • New optional dungeons were added to the game.

  • UI received some improvements. New sounds (so they are less annoying) and the HP bars change colors, depending on the remaining HP.

  • Refactored part of the events, to remove unnecessary code.

That is all for now. See you on the next post.



0 comments

Loading...

Next up

Added a simple audio system to the launcher.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Something something... Stuff that I worked on.

Overhauls on the way.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A small teaser for the next tech test.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.