Game
Immortal Sins
9 years ago

Bi-Weekly Update #43


Well, things shape up for the next update to the game being the one that will make the entire first part of the game. Here’s the progress report:

Journal:
Some of you may remember that I was talking about some test side missions. Well, the script that was supposed to handle them didn’t work as I wanted and as such I had to find an alternative. With a new script, I reworked it and it’s converted into a journal system. As part of the diary, all missions (including the story related) are tracked on it’s own menu. Objectives and active missions are shown on the menu and it’s pretty easy to sort them out. I do need to re-program theses two side missions so they are registered to that new script.
Audiovisual and under the hood tweaks:

There are three of them:

  1. Alongside translating the readme file to Greek, Northbridge will now auto pick either the English or the Greek readme on launch (depends on your computer’s language).

  2. I reworked the Game Over screen.
    https://www.youtube.com/watch?v=7qNNaxQ0oDw
     
    Here’s the tweaked version:

    5d0b3b0858742.gif

     

  3. I also reworked the shadows. These are much better:

    5d0b3b09d3e29.png

     
    That is all for now. See you on the next post.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next update.

Added achievements. Because why not?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's a bit early, but I have something cooking. Keep an eye out.

Enjoy a nice dish, get a nice buff. What's not to like?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.