Next up
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Added proper window jumping and swearing when the Neighbor is in hunt mode
Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"
No-clipping mechanic
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
Predator/prey AI concept
Just a regular development screenshot. Nothing to see here.
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
WIP title screen "play" animation
Trophies are now implemented :)
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