If you would like to donate your own music to the game or participate in the creation of the soundtrack, you can contact us and send us examples of your work. And based on this, we will discuss possible further cooperation.
And it is worth clarifying at the moment the version that is loaded on the game page, this is a three year old version and much of what you see there is unlikely to be used.
Broadcasting on behalf of MIRAI Studio, Community Manager and Level Designer - Jotunn. At the moment, work on the project has switched to Unity, we now have a small set of people in the team.
#metroidvania #JRPG
Next up
*marshmallow sweat
Today we are releasing soundtrack for the game on behalf of MIRAI Studio. You can listen to it on our YouTube channel or on the GameJolt page. [Youtube] https://youtu.be/k1hIJd2HHTQ [GameJolt] https://gamejolt.com/games/MoM/511105 *soundtrack may be edited before release.
ᴅᴀʏ - ɴɪɢʜᴛ ꜱʏꜱᴛᴇᴍ ━━━━━━━━━ Redone day/night system from prototype, but with usage of actual light, and having 1440 states. #Unity #PixelArt #Metroidvania #JRPG
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
some attempts at pixel art
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Damage Indicators This feature was required to be added to the game, but was delayed for a long time.
Now you can clearly see how much damage is registered to the enemy, and therefore critical hits.
Anomaly Zone 1, location of the ball-like black formations. Now is in game. Next location that we should add will be Royal Forest, which will be more hostile than the area of the black objects.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
ʀᴀɪɴ ᴇꜰꜰᴇᴄᴛꜱ ᴀɴᴅ ɴᴇᴡ ʟᴏᴄᴀᴛɪᴏɴ'ꜱ ʙᴀꜱᴇ ᴛɪʟᴇꜱᴇᴛ ━━━━━━━━━━━━━━━━━━━━━━
0 comments