3 years ago

Bruh, why does it feel like the whole Turbowarp community and the Scratch community only make like, random fnaf stuff? Like, make something worth playing. Geez.




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Trying my hardest to get a working alpha build out soon. (turn volume up)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

When you see this at the movie theater (Halo Fireteam Raven)

Something is wrong with my shockwave 2

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

CB2 Ultimate is finally out! Read below for more info!

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)