4 years ago

Bruh, why does it feel like the whole Turbowarp community and the Scratch community only make like, random fnaf stuff? Like, make something worth playing. Geez.




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Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Here's some old WW2 art i made for a game idea that never really turned into anything.

OCTOBER 13 2026

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

SGI-STRIKE REMASTERED - WEAPON DEMO

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Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

First Shockwave 2 project ever has been remade.

When you see this at the movie theater (Halo Fireteam Raven)