4 years ago

Bruh, why does it feel like the whole Turbowarp community and the Scratch community only make like, random fnaf stuff? Like, make something worth playing. Geez.




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When you see this at the movie theater (Halo Fireteam Raven)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

SGI-STRIKE REMASTERED - WEAPON DEMO

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

First Shockwave 2 project ever has been remade.

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Death animations and blue torch.

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/