4 years ago

Bruh, why does it feel like the whole Turbowarp community and the Scratch community only make like, random fnaf stuff? Like, make something worth playing. Geez.




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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Trying my hardest to get a working alpha build out soon. (turn volume up)

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OCTOBER 13 2026

When you see this at the movie theater (Halo Fireteam Raven)

SGI-STRIKE REMASTERED - WEAPON DEMO

Rate (not good at pixel art)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

First Shockwave 2 project ever has been remade.

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.