Bruh, why does it feel like the whole Turbowarp community and the Scratch community only make like, random fnaf stuff? Like, make something worth playing. Geez.
Next up
Work in progress animations for Halo: Fireteam Echo using @bamfyu
's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
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Here's some old WW2 art i made for a game idea that never really turned into anything.
OCTOBER 13 2026
When you see this at the movie theater (Halo Fireteam Raven)
SGI-STRIKE REMASTERED - WEAPON DEMO
Trying my hardest to get a working alpha build out soon. (turn volume up)
Rate (not good at pixel art)
First Shockwave 2 project ever has been remade.
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)










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