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167
2 years ago

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!


Also the H:FE game page is up as well: https://gamejolt.com/games/Halo-Fireteam-Echo/679717



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Rate (not good at pixel art)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?

maked in 10 minutes :P if you use pls credit

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Here's some old WW2 art i made for a game idea that never really turned into anything.

When you see this at the movie theater (Halo Fireteam Raven)

Jolly WYST profile picture.

Join Jolly WYST sweep.

Trying my hardest to get a working alpha build out soon. (turn volume up)