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167
1 year ago

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!


Also the H:FE game page is up as well: https://gamejolt.com/games/Halo-Fireteam-Echo/679717



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Trying my hardest to get a working alpha build out soon. (turn volume up)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Rate (not good at pixel art)

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

So Gamejolt decided to die for a bit so we took a sorta break but we'll be back to work. In the mean time here's some concept art of the main cast! by @rabbitruler (Other than buns)

Here's some old WW2 art i made for a game idea that never really turned into anything.

Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?

we are so back the game isn't dead!

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D