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168
2 years ago

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!


Also the H:FE game page is up as well: https://gamejolt.com/games/Halo-Fireteam-Echo/679717



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This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Rate (not good at pixel art)

Here's some old WW2 art i made for a game idea that never really turned into anything.

(add the dust man theme from mega man 4) omg its dust man from fnf

When you see this at the movie theater (Halo Fireteam Raven)