![](https://m.gjcdn.net/fireside-post-image/900/20224098-ycgryuiv-v4.webp)
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Next up
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Rate (not good at pixel art)
Something is wrong with my shockwave 2
Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?
Trying my hardest to get a working alpha build out soon. (turn volume up)
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