
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Next up
Trying my hardest to get a working alpha build out soon. (turn volume up)
When you see this at the movie theater (Halo Fireteam Raven)
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
SGI-STRIKE REMASTERED - WEAPON DEMO
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First Shockwave 2 project ever has been remade.
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
Rate (not good at pixel art)
Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
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