3 years ago

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D




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Here's some old WW2 art i made for a game idea that never really turned into anything.

Trying my hardest to get a working alpha build out soon. (turn volume up)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

OCTOBER 13 2026

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SGI-STRIKE REMASTERED - WEAPON DEMO

Anyone need a good, free file converter? Check this out! https://convertio.co/ With Convertio you can convert any file type to any file type, which makes file converting much easier. I wanted to bring this up for anyone needing a quick way of doing this

Rate (not good at pixel art)

Death animations and blue torch.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)