3 years ago

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D




0 comments

Loading...

Next up

Rate (not good at pixel art)

Here's some old WW2 art i made for a game idea that never really turned into anything.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

OCTOBER 13 2026

...

SGI-STRIKE REMASTERED - WEAPON DEMO

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

When you see this at the movie theater (Halo Fireteam Raven)

First Shockwave 2 project ever has been remade.

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/