
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Next up
Here's some old WW2 art i made for a game idea that never really turned into anything.
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
SGI-STRIKE REMASTERED - WEAPON DEMO
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
First Shockwave 2 project ever has been remade.
When you see this at the movie theater (Halo Fireteam Raven)
Rate (not good at pixel art)
Death animations and blue torch.
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
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