3 years ago

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/




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Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

When you see this at the movie theater (Halo Fireteam Raven)

I love all the sticker placements everyone does on the plushies❤️. How do we feel about decorating this cute little master chubby chief with stickers? 😁 #csc

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Finished a birthday present today 🙏 I can't believe how cute he turned out!. What do you think? 😁

#crochet #masterchief

Here's some old WW2 art i made for a game idea that never really turned into anything.

Trying my hardest to get a working alpha build out soon. (turn volume up)

NEW Make! Halo Crystal Data Disk (Large)

3D printed, spray and hand painted. It is internally powered and lit. The clear center is PETG sheets cut and hand etched with an engraver. It is two halves held closed by magnets.

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!