

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
Next up
Work in progress animations for Halo: Fireteam Echo using @bamfyu
's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Trying my hardest to get a working alpha build out soon. (turn volume up)
...
I love all the sticker placements everyone does on the plushies❤️. How do we feel about decorating this cute little master chubby chief with stickers? 😁 #csc
Finished a birthday present today 🙏 I can't believe how cute he turned out!. What do you think? 😁
Here's some old WW2 art i made for a game idea that never really turned into anything.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
NEW Make! Halo Crystal Data Disk (Large)
3D printed, spray and hand painted. It is internally powered and lit. The clear center is PETG sheets cut and hand etched with an engraver. It is two halves held closed by magnets.
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)












2 comments