2 years ago

When you see this at the movie theater (Halo Fireteam Raven)




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Trying my hardest to get a working alpha build out soon. (turn volume up)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

I love all the sticker placements everyone does on the plushies❤️. How do we feel about decorating this cute little master chubby chief with stickers? 😁 #csc

Here's some old WW2 art i made for a game idea that never really turned into anything.

Finished a birthday present today 🙏 I can't believe how cute he turned out!. What do you think? 😁

#crochet #masterchief

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Don't miss your chance to get Coins, a Server Rat sticker pack, and Black Jolt Phone stickers!

All you gotta do? Accept the quest "Share Your Best Co-Op Shooter Memory!" and post your favorite co-op shooter moment with the tag #CoOpMemory.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)