When you see this at the movie theater (Halo Fireteam Raven)
Next up
Trying my hardest to get a working alpha build out soon. (turn volume up)
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
I love all the sticker placements everyone does on the plushies❤️. How do we feel about decorating this cute little master chubby chief with stickers? 😁 #csc
Here's some old WW2 art i made for a game idea that never really turned into anything.
Finished a birthday present today 🙏 I can't believe how cute he turned out!. What do you think? 😁
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Don't miss your chance to get Coins, a Server Rat sticker pack, and Black Jolt Phone stickers!
All you gotta do? Accept the quest "Share Your Best Co-Op Shooter Memory!" and post your favorite co-op shooter moment with the tag #CoOpMemory.
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
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