
When you see this at the movie theater (Halo Fireteam Raven)
Next up
...
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Anyone need a good, free file converter? Check this out! https://convertio.co/ With Convertio you can convert any file type to any file type, which makes file converting much easier. I wanted to bring this up for anyone needing a quick way of doing this
I love all the sticker placements everyone does on the plushies❤️. How do we feel about decorating this cute little master chubby chief with stickers? 😁 #csc
Here's some old WW2 art i made for a game idea that never really turned into anything.
Finished a birthday present today 🙏 I can't believe how cute he turned out!. What do you think? 😁
Work in progress animations for Halo: Fireteam Echo using @bamfyu
's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Trying my hardest to get a working alpha build out soon. (turn volume up)
Valentine’s Day is coming soon! @OperaGX
is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)










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