Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Next up
When you see this at the movie theater (Halo Fireteam Raven)
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
new tarkov style game in progress
made in TW using my engine flashback 2
GUN MODEL IS DRAWN BY @Fragg556
Here's some old WW2 art i made for a game idea that never really turned into anything.
new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx
this is the desaturated version, tell me in the comments if i should resaturate it
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
two new maps in progress
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
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