Game
Immortal Sins
9 years ago

Build 20170315 uploaded

The previous build had a game breaking bug that prevented the story to continue. This update fixes that bug (along with a few minor fixes).




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Enjoy a nice dish, get a nice buff. What's not to like?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A small teaser for the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.