Game
Immortal Sins
8 years ago

Build 20180101 uploaded!


Happy new year, everybody! May this year be awesome!

Anyway, I have some sort of important news. Recently, I got word that WiX Toolset has a security vulnerability, where a malicious program could hijack the installer’s DLL files by simply putting its own DLLs in the bootstrap’s temp folder (possibly affecting the game as well). Since the bootstrapper needs to elevate privileges (asking you permission to install the game, so to speak), it can infect your system. Thankfully, there are very little libraries that could allow malware to infect the system without you being aware of it. In any case, if you are using the standalone version, update as soon as possible (assuming you are using the two older versions, which use WiX Toolset). This updated version was repackaged with version 3.11.1 of the toolset, which fixes that vulnerability (along with an updated version of xeam Visual Installer, which fixes two bugs). Due to security concerns, I cannot provide a patcher for this, so you’ll need to download the installer and run it to patch the game. I’ve included an updated version of the Northbridge Platform as well, which comes with updated libraries (just to cover my bases). Those who have the Gamejolt Client version isn’t affected by the flaw but you’ll get the updated DLL files, anyway.

Details of the vulnerability: https://www.firegiant.com/blog/2016/1/20/wix-v3.10.2-released/
In regards to the 3.11.1 version (used to package the standalone version of the game): https://www.firegiant.com/blog/2017/12/31/wix-v3.10.4-and-wix-v3.11.1-released/



0 comments

Loading...

Next up

A small teaser for the next update.

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Waz zis? An overhauled map? Yes. Coming soon.

It's a bit early, but I have something cooking. Keep an eye out.

Enjoy a nice dish, get a nice buff. What's not to like?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.