Game
Immortal Sins
8 years ago

Build 20180125 uploaded!

Wow… I need to improve my QA tests…

This update fixes the Compatibility Mode in both the game and the launcher. That’s pretty much about it. Just a quick bug fix.




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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

Added achievements. Because why not?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added a simple audio system to the launcher.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.